Based on Berlin, Tommi has been been been our lead Unity developer and a key member of our team since 2013, designing and creating gameplay systems for WolfQuest, Traders & Raiders, and other games.
Since 2006, Pete has contributed to many of our projects, first as a 3D artist and currently as a Unity sofware developer. He's based on Waucanda (the one in Illinois, not Africa.)
Andrei is a Unity developer in Brazil who builds secondary systems for our upcoming WolfQuest 3 game.
From his home in Los Angeles, Zach is building the critical multiplayer components of WolfQuest 3.
Based on northern Virginia, Nick builds a variety of game systems for WolfQuest 3, while helping us optimize code and graphics to run on a wide variety of hardware.
Paul, based in Rochester, Minnesota, handles the back-end programming on all our projects.
Working in Toronto, Steve creates the front-end code for our HTML5 games and websites.
As our staff graphic designer for fifteen years, and as a freelancer since 2016, Steve has created beautiful and usable interfaces for many of our projects. He is currently based in Eden Prairie, Minnesota.
Steve was our long-time producer and instrumental in the design and development of many projects, including WolfQuest. He tackles occasional freelance jobs for us now from his home in Missoula, Montana.
Currently living in the Philippines, Steve's creative hand is behind many of Eduweb's human and characters for WolfQuest, Traders & Raiders, and Hold the Fort.
Duncan is a graphic designer from South Africa who has created designs for the upcoming WolfQuest 3 and Putt the Planets.
Based in bucolic Northfield, Minnesota, Michael crafts the HTML5 code for many of our websites and interactives.
Geo is our in-house gaming expert. He handles tech support and community management for WolfQuest while studying computer science.