One Size Does Not Fit All: Learning Style, Play, and On-line Interactives
David T. Schaller, eduweb
Minda Borun, The Franklin Institute
Steven Allison-Bunnell, eduweb
Margaret Chambers, Consultant 2007
Abstract
In creating educational experiences, developers often target audience segments based on demographic groups. However, we all know that people vary in other ways; one size does
not fit all. This paper presents results from a research study funded by the National Science Foundation that explores the effects of three possible influences (learning style,
age, and gender) on user preferences for computer-based educational activities.
Using David Kolb's Experiential Learning Theory (Kolb, 1984) as a lens, we examined on-line learners' preferences for, and responses to, different types of
activities ranging from deductive puzzles to open-ended design. Building on prior work presented at Museums & the Web (Schaller et al., 2002, 2005), we found that learning
style does influence an individual's preferences for learning activities, particularly among adults. For example, adult social learners prefer role-play activities while
intellectual learners prefer reference-style presentations.
The relationship between learning styles and these preferences is stronger in adults, with adults showing more learning style-based preferences. On the other
hand, among children ages 10-13 (middle school), the perceived play value of an activity has the strongest influence. While adults agree with children's play ratings, play value
is not a primary consideration for adults. Age is more influential than gender in affecting activity preferences. Children prefer structured activities like Role-Play and Design.
Adults prefer Interactive Reference and Puzzle-Mystery.
Keywords: learning style, learning preferences, on-line learning, computer interactives, play value, Kolb
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