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We're pleased to announce two major new 3D games and several recent awards!

WolfQuest: Amethyst Mountain Deluxe
Characters talking in Betwixt Folly and Fate
Minnesota Zoo and eduweb
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Wolves are naturally compelling animals. The subject of folklore and legend around the world, wolves inspire excitement, fear and wonder, but never complacency. WolfQuest merges the natural mystery and charisma of wolves with the immersive, compelling drama and action of video games to create a new model for conservation education. A free downloadable game funded by the National Science Foundation, WolfQuest teaches wolf behavior and ecology through exciting 3D gameplay and intense social interactions both in the game and through the WolfQuest website.

WolfQuest: Amethyst Mountain Deluxe expands upon the initial episode of the game released last December. Learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Playing alone or with friends in online multiplayer missions, explore the wilderness, hunt elk, and successfully encounter other wolves in your search for a mate. The Deluxe edition includes grizzly bears that steal your carcasses, multiplayer pack rallies, and over 200 other enhancements and bug fixes. In addition, when you find a mate, it now helps you hunt and harass grizzlies.

The WolfQuest experience goes beyond the game with an active, safe, on-line community where kids discuss the game with other players, chat with wolf biologists, and share artwork and stories about wolves. This forum is actively managed by educators and wolf biologists who connect the WolfQuest gameplaying experience with the real world of wolf conservation and provide opportunities for interested players to engage with real wolf issues.

eduweb's role: Initial conceptualization, grantwriting, content research, game design and development, 3D modeling and animation, game programming, production, and user testing

Betwixt Folly and Fate
Characters talking in Betwixt Folly and Fate
Colonial Williamsburg Foundation
More info and free demo

Betwixt Folly and Fate is an immersive 3-D role playing game that places players in 1774 Williamsburg as one of four characters:

In each role, players face the challenges of daily life in early America while learning about the social classes and customs of the time. For example, Henry, a free black carpenter, must find enough work as a journeyman to pay his mother's rent. As Henry seeks carpentry work and other tasks that come his way, the player learns about facets of ordinary eighteenth-century life as well as the opportunities and constraints facing a free black tradesman in 1774.

As players pursue their characters' goals, they explore a large portion of eighteenth-century Williamsburg, Virginia, roaming the streets and meeting people in shops, taverns, the Courthouse, and private homes. The town is populated with dozens of characters, including George Washington, Thomas Jefferson, and Patrick Henry. Players may also bargain for goods with shopkeepers and try their hand at several colonial games.

MUSE Award Winner! Betwixt Folly and Fate won a Gold MUSE Award at the American Association of Museum's annual conference last week. Judges said: "Colonial Williamsburg Foundation seems to have looked deeply into the essence of its mission. It has parlayed its mastery of storytelling to bring players right into some of the stories it finds most profound. And those stories are likely to stay with its players long after the game is done."

eduweb's role: Concept development, game design, scriptwriting, graphic design, 3D modeling and animation, programming, and production.

Award-Winning Projects
Great Chicago Stories' interactive map
In addition to the Gold MUSE Award for Betwixt Folly and Fate, awards went to several other projects which eduweb had a hand in developing:

The Chicago History Museum's Web site, Great Chicago Stories, won a trio of awards in April. Eduweb developed the site's visual design, interactive history map (pictured here), story audio, and podcasts.

Eduweb develops the online learning interactives for Colonial Williamsburg's Electronic Field Trip program, which won several awards this spring: