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Into the Book

WolfQuest

Dental Defenders

America by Air Online Interactives

Black Holes: Gravity's Relentless Pull

Betwixt Folly and fate

The Renaissance Connection
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At eduweb®, we love to learn—and we love to work with organizations devoted to learning. All of our clients share an educational mission, whether they are museums offering educational outreach, distance learning programs embracing the Web as another medium for their work, or corporations serving the K-12 learning community. Browse the profiles of our latest and greatest projects, or explore our portfolio by client or by subject.

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"eduweb provided a unique combination of technical expertise, understanding of the web audience, commitment to high-quality content and true artistry."

Keith Winsten
Curator of Education
Chicago Zoological Society
Featured Site:
Into the Book
Wisconsin Educational Communications Board
Madison, Wisconsin

Explore eight reading strategies for K-4 students and teachers in this interactive and in-depth reading comprehension site:

  • Make meaningful connections to climb to the summit of the Mountain of Understanding
  • Summarize the thrilling life of a talkative pirate
  • Evaluate books to successfully explore a distant solar system
  • Infer the real news in letters from pen pals
  • And much more!

Students can watch online videos, play learning games and interactives, and share their creations with friends and family. Teachers can delve into rich information and teaching resources, lesson plans, video and audio clips, downloads, and more.

Eduweb collaborated with the State of Wisconsin's Educational Communications Board on the design and development of the entire site, and particularly on the playful learning games and interactives that give students valuable practice with each reading strategy.

eduweb's role: Concept design, interactivity design, writing, graphic design, illustration, animation, and production.

Go to Site
Multi-activity site
2008

"Into the Book" student activities and screenshot from Making Connections: The Mountain of Understanding

"Our challenge was to create activities that could help young children understand and practice complex concepts like synthesizing or evaluating - and have fun at the same time. Eduweb was quick to grasp the gist of what we wanted to teach, and then managed to turn our educators' vision into something delightful to look at and fun to use. As they guided us through the development process, they continually looked for solutions that would engage students in more meaningful ways. We are well satisfied with both the developoment process and the final product."

Peggy Garties
Wisconsin Educational Communications Board

WolfQuest
Minnesota Zoo
Apple Valley, Minnesota

Wolves are naturally compelling animals. The subject of folklore and legend around the world, wolves inspire excitement, fear and wonder, but never complacency. WolfQuest merges the natural mystery and charisma of wolves with the immersive, compelling drama and action of video games to create a new model for conservation education. A free downloadable game funded by the National Science Foundation, WolfQuest teaches wolf behavior and ecology through exciting 3D gameplay and intense social interactions both in the game and through the WolfQuest website.

WolfQuest: Amethyst Mountain Deluxe expands upon the initial episode of the game released last December. Learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Playing alone or with friends in online multiplayer missions, explore the wilderness, hunt elk, and successfully encounter other wolves in your search for a mate. The Deluxe edition includes grizzly bears that steal your carcasses, multiplayer pack rallies, and over 200 other enhancements and bug fixes. In addition, when you find a mate, it now helps you hunt and harass grizzlies.

The WolfQuest experience goes beyond the game with an active, safe, on-line community where kids discuss the game with other players, chat with wolf biologists, and share artwork and stories about wolves. This forum is actively managed by educators and wolf biologists who connect the WolfQuest gameplaying experience with the real world of wolf conservation and provide opportunities for interested players to engage with real wolf issues.

eduweb's role: Initial conceptualization, grantwriting, game design and development, 3D modeling and animation, game programming, Web production, and user testing.

Go to WolfQuest
Go to Site
Wildlife Simulation Game
2008

Your wolf avatar in WolfQuest

"The WolfQuest project required a creative, technically skilled development team with a sensitivity for scientifically accurate content and an intuitive understanding about what makes games fun. The folks at eduweb made WolfQuest howl!"

Grant Spickelmier
Assistant Director of Education
Minnesota Zoo

Dental Defenders
Delta Dental of New Jersey
New Jersey

Danger lurks at every meal. Ordinary foods coat teeth with sugar, attracting bacteria and acids that cause tooth decay.

But the Dental Defenders are on the job! The Defenders patrol the mouths of children everywhere, protecting their teeth from everyday meals and snacks. Join the team and begin your patrol!

eduweb's role: Concept design, interactivity design, writing, graphic design, 3D modeling and animation, and production.

Go to Site
Action Game
2008

Screenshot: Brushing Teeth as a Dental Defender
America by Air Online Interactives
National Air & Space Museum, Smithsonian
Washington, D.C.

Explore the history of commercial air travel in this online companion to NASM's new exhibit. Navigate your way along an early airmail route. Make a newsreel about the first around-the-world flight by scheduled airlines. See if you would have qualified to be a stewardess in the 1950s. And much more!

Eduweb collaborated with museum staff to adapt gallery interactives for the Web, developing engaging and meaningful ways to explore the stories, artifacts, and experiences of air travel.

eduweb's role: Interactivity design, research and writing, graphic design, illustration, and production.

Go to Site
Multi-activity site
2007

Contact Flying activity
Black Holes: Gravity's Relentless Pull
Space Telescope Science Institute
Baltimore, MD

Black holes are places where ordinary gravity has become so extreme that it overwhelms all other forces in the Universe. Once inside, nothing can escape a black hole's gravity -- not even light. Yet we know that black holes exist. We know how they are born, where they occur, and why they exist in different sizes. We even know what would happen if you fell into one. Our discoveries have revealed one of the strangest objects in the Universe, and there's still much we don't know. The nearest black hole is many lightyears away, so we don't have to worry about threats to the Earth. This is as close as you'll ever get to one. So come explore!

eduweb's role: Concept and content development, interactivity design, visual design, illustration, animation, programming, and production.

Go to Site
Interactive Reference
2006

Searching the sky for invisible black holes
Top Prize and Physics Category Winner
2005 Pirelli INTERNETional Award
Betwixt Folly and fate
Colonial Williamsburg
Williamsburg, Virginia

Betwixt Folly and Fate is an immersive 3-D role playing game that places players in 1774 Williamsburg as one of four characters:

  • Chloe, an enslaved house servant
  • Henry, a free black carpenter
  • Mary, a midwife's assistant
  • George, a young gentleman

In each role, players face the challenges of daily life in early America while learning about the social classes and customs of the time. For example, Henry, a free black carpenter, must find enough work as a journeyman to pay his mother's rent. As Henry seeks carpentry work and other tasks that come his way, the player learns about facets of ordinary eighteenth-century life as well as the opportunities and constraints facing a free black tradesman in 1774.

As players pursue their characters' goals, they explore a large portion of eighteenth-century Williamsburg, Virginia, roaming the streets and meeting people in shops, taverns, the Courthouse, and private homes. The town is populated with dozens of characters, including George Washington, Thomas Jefferson, and Patrick Henry. Players may also bargain for goods with shopkeepers and try their hand at several colonial games.

eduweb's role: Concept development, game design, scriptwriting, graphic design, 3D modeling and animation, programming, and production.

Betwixt Folly and Fate game is one component of Colonial Williamsburg's A Day in the Life program, which includes an eight-episode DVD series and teacher materials. The Web site has more information, a preview video, downloadable demo, and ordering information.


Gold MUSE Award
American Association of Museums

"Colonial Williamsburg Foundation seems to have looked deeply into the essence of its mission.Ê It has parlayed its mastery of storytelling to bring players right into some of the stories it finds most profound.ÊAnd those stories are likely to stay with its players long after the game is done."
Go to Site
Role-Play Game
2008

Screenshot from Betwixt Folly and Fate

"Eduweb's creativity and artistic skills, along with their expertise in student learning methods, bring new and innovative concepts to our projects. They are consistently able to take our content and assets and work collaboratively and effectively from planning to launch. We love the results, and we love working with them."

Frances Burroughs
Director of Operations, Educational Programs
Colonial Williamsburg Foundation

The Renaissance Connection
Allentown Art Museum
Allentown, Pennsylvania

eduweb collaborated with Allentown museum staff on this multi-faceted Web site that explores Renaissance visual arts and innovations and their role in the making of the modern world. Applying research into learning styles and user engagement, we developed a suite of online activities and resources for middle school students and teachers: Explore a timeline of Renaissance art and innovation, commission an artwork as a patron of the arts, design your own innovation, and much more, all enhanced with quirky visuals, irreverent humor, and engaging interactivity that reveal the ways that Renaissance life and culture resemble our own.

eduweb's role: Concept and content development, visual design, illustration, animation, programming, production, and user testing.


Winner, AAM Muse Awards
"This design clearly states that history is not boring! The Monty-Python-esque animation is particularly attention-getting and inviting and especially effective when the visitor becomes a 'Patron of the Arts.' This site hits the mark for younger teens!"

Finalist, Best of the Web
Museums & the Web 2004
Go to Site
Multi-format Web Site
2004

Being a patron of the arts in the Renaissance Connection
"How do you make Renaissance art and culture relevant and meaningful to today's middle school students? We turned to eduweb, which clearly understood both the goals and the challenges of the project. eduweb helped define the big idea, establish objectives, develop the themes, and define a humorous personality for the site that would bring the Renaissance into the 21st century. We are delighted with the results and thank eduweb for their vision, creativity, and dedication to project."

Lise M. Dubé
Director of Education
Allentown Art Museum